But is it art?

I'm afraid the jury's still out on that one. I'm certainly no Craig Mullins. But unless you're a philosophy student, the answer is probably no.

what-a-sight

what-a-sight

Some pictures from my back window, doctored while learning how to use curves in The GIMP.

Wed, 09 May 2007 07:53:34 +0000

usa2k5

usa2k5

Photos from our ski trip to Mammoth Mountain. Dates are wrong, damn EXIF!

Wed, 09 May 2007 07:53:34 +0000

moments-freeciv.png

moments-freeciv

Another great gaming moment: being the first to discover gunpowder in a game of Freeciv.

Sun, 16 Jan 2005 22:05:04 +0000

arrival.png

arrival

A picture I made for an excellent thread on rllmukforum, Your Own Pics of Gaming Moments; basically you draw your own impression of a cherished gaming moment (no cheating with screenshots!) in Kid Pix or GIMP or whatever, and then someone far cleverer than you guesses what it was within 12 seconds. Damnit.

This is, of course, the beginning of Arrival, the very first level of Marathon. You can read the text on that computer terminal.

Sun, 16 Jan 2005 06:12:08 +0000

nightmare.jpg

nightmare

I'm not kidding, I actually dreamed this. Please remember: friends don't let friends use Comic Sans MS.

Sat, 25 Sep 2004 02:11:09 +0000

klingon che guevara.png

klingon che guevara

This is what I believe they call a “right laugh”. I would like to own a t-shirt with this image printed on the front; however I don't know where I can get a few done cheaply, so for now it exists only on my computer. And now yours.

Sun, 20 Jun 2004 02:42:22 +0000

starchmaster.jpg

starchmaster

The GIMP has a pretty cool 'old photograph' filter. The picture is of my brother.

Wed, 09 Jun 2004 19:00:41 +0000

02.png

02

The second thing I drew with the tablet.

Thu, 28 Aug 2003 02:27:46 +0000

01.png

01

The first thing I drew with my graphics tablet. One day when Xorg finally supports hotplugging devices I'll be able to use the damn thing again.

Thu, 28 Aug 2003 02:27:45 +0000

challenger.jpg

challenger

I made this on the 1st of February, 2003, after the news broke about the Columbia accident. The picture is of Challenger and the quotation is twice removed from the poem High Flight (via President Reagan's speech on the day of the Challenger accident).

Mulling over or reading about what happened to Challenger, and especially viewing the footage, has always made me tear up a little, even though I was not, at the time, old enough to remember it; the Columbia accident made me very unhappy. Perhaps it's a cliché to say that one always remembers where one was, and what one was doing, when the news of momentous events reaches us; nevertheless, the images on television, the state of my surroundings and the reactions of the people I was with remain firmly burned into my memory.

Ad Astra per Aspera, STS-107.

Sat, 01 Feb 2003 00:00:00 +0000

techxt.jpg

techxt

Another Marathon-related image. The text comes from a variety of sources: terminal text from Marathon itself; Pathways Into Darkness; Where giants have fallen you can conquer; Babylon 5; Space: Above and Beyond; Alice in Wonderland (or is it TEH MARTIX!?) to name the easy ones. Can you discover the origin of the rest?

Thu, 30 May 2002 23:00:00 +0000

square-1.jpg

square-1

Pure Square fanboyism. I cannot apologise enough. In my defence, I claim mitigating circumstances: I made this before The Spirits Within was revealed to be the big shiny turd that it was. Sorry.

Thu, 30 May 2002 14:32:00 +0000

traxus.jpg

traxus

Yet more Marathon. Traxus IV was an AI that used to help control the Mars colony (life imitates art, again) that went Rampant, and was shut down. He may or may not have been present on the Marathon during its voyage to Tau Ceti. No seriously, I'm not saying that he was: we simply don't know. People have written reams and reams on the subject, and continue to do so even today. That's how deep the story of Marathon is. Or possibly how sad we all are.

Wed, 29 May 2002 23:00:00 +0000

hope isolation pray.jpg

hope isolation pray

Seiken Densetsu 3, or Secret of Mana 2, as it would have been called if Square had had the guts to release it outside of Japan, was fantastic.

Fortunately, even if you are hampered by living in the cultural backwater known as not Japan, you can still experience this amazing game, in English no less, thanks to the sterling efforts of an international team of clever people who not only reverse engineered the game code to print Roman characters instead of Japanese, but also translated it—doing a better job than Square probably would have done if they tried. No spoony bards here.

Anyway, an ace game usually has ace music, and it's an extra bonus if even the track names are similarly ace. Potent. Inspiring. Oh yes.

Tue, 28 May 2002 23:00:00 +0000

Deus Irae.jpg

Deus Irae

Tempus Irae is an excellent scenario for the venerable (but still unsurpassed) Marathon Infinity. I made this image about half way through the game; didn't we all go through a phase where the flame filter from Kai's Power Tools was the best thing ever?

The curious reader can download Aleph One, the Marathon 2 engine released under the GPL; the Marathon Trilogy data files, released by Bungie for all; and Tempus Irae itself and have a blast. Some day I will get around to packaging the data files, along with a bunch of scenarios, for Debian.

Tue, 28 May 2002 23:00:00 +0000

Durandal was laughing.jpg

Durandal was laughing

Another Marathon-inspired image. Durandal was one of the three AIs that controlled the colony ship Marathon. By the start of the first game, the Pfhor had already been attacking him for some hours, their compilers reducing Durandal's mind to a fractured shard of its former self. Or had they?

Everything is not as it seems.{} seems.{} seems.{}

The only way to discover the tru7h is to play the game yourself

Mon, 27 May 2002 23:00:00 +0000

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